Spring Online Widget Database

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Action Finder
Author: xyz
Mods: All
Latest Version: 1.500
Downloads: 1606 (1.48 D/d)
Entry-Date: 2009-07-30 08:42:20
Description:
The script was inspired from the MinimapEvents widget written by trepan. It adds a "/luaui specmode" command during gameplay to activate it. The script will move the camera around "hot" places on the map. If there is no fighting then the widget will show different buildings, units that are created. For the moment there is no algorithm to prioritize the importance of an event just that an battle event is more important than a building was completed.
Advanced PlayersList
Author: Marmoth
Mods: All
Latest Version: 8.000
Downloads: 4905 (3.65 D/d)
Entry-Date: 2011-01-14 16:24:16
Description:
now with ranks

The advanced players list replaces the standard list of the players. The list has a better layout and sort players according to category (allies, ennemies, spectators). Each ennemy team is separated. Comsharing is visible (players pack). AI-players are shown.

Info and controls are included in several modules: - SIDE module displays an icon that indicates the side (arm, core or so). It also shows players that are comsharing.

- ID module displays the player's ID.

- NAME module displays the player's name.

- CPUPING module displays the player's cpu usage and ping with nice coloured icons (red is worst).

- SHARE module displays ressources stall of allies and allow players to share units (double click) or ressources (slider). Use your own buttons to ask for ressources.

- TAKE module shows a take icon when an allied team has no player anymore (and no AI).

- POINT module shows a point icon when an allied player adds a point on the map. You can then click on the icon to focus on the point.

- SPEC module allows you to choose the player to spec when you are a spectator.

- CHAT module allows you to private chat with selected player by pressing on a button.

You can add/remove modules and set widget's position in tweak mode (Ctrl F11). You can also choose there to show/hide spectators.The broad arrows show where the widget will expand if getting larger (more modules/players). To change those arrows, just drag the widget to the opposite border.

I hope you will enjoy it.

For bug reports, suggestions, questions or encouragement : themarmoth AT gmail DOT com.
Ally Resource Bars
Author: TheFatController (+AF)
Mods: All
Latest Version: 1.310
Downloads: 2496 (2.11 D/d)
Entry-Date: 2010-07-02 22:32:39
Description:
Draws a list of your allies resource bars under your own, this is designed to be responsive (updates every frame) while still low on CPU (doesn't change my FPS).

- Mouseover the team coloured box to display the player's name.

- Click and hold on a resource bar to transfer energy or metal quickly to that ally (pictured above). - Click and drag the top bar of the widget to reposition it.

Forum Link
Ally Selected Units
Author: very_bad_soldier
Mods: All
Latest Version: 2.030
Downloads: 1580 (1.56 D/d)
Entry-Date: 2009-10-20 21:14:03
Description:

This one shows which units are selected by your teammates and by your coop teammates. Units selected by allies get marked by a pentagon, coop-mates by a circle.

Units that were selected in the last 10 seconds keep their marker with transparency ("hot" units).

Any bug reports or improvement ideas are very welcome.

BTW: This only works for teammates who have this widget too!

Forum Link

AllyCursors
Author: jK
Mods: All
Latest Version: 1.100
Downloads: 2872 (2.14 D/d)
Entry-Date: 2009-08-18 15:16:20
Description:

Shows the mouse pos of allied players.

Press META-key (Space) to show player names right beside cursors.

Anti Comnap
Author: []lennart
Mods: BA
Latest Version: 1.100
Downloads: 1631 (1.44 D/d)
Entry-Date: 2010-08-15 00:24:08
Description:
version 1.0 for balanced annihilation (that means, i havent tested it for any other mod)

looks for enemy transporters and if they come close to

..allied commanders: adds warning points (distance 1000)

..own commander(s): adds movement commands at the start of your commanders queue (so it does not delete other commands)(distance 500)

-it should work even if you have more than one com, but i havent tested that -warning points are added every second, i hope this is not too annoying (especially if -even with warnings- an ally com gets napped i think the points will continue to be set)
Area Mex
Author: Google_Frog
Mods: All
Latest Version: 1.300
Downloads: 2157 (1.81 D/d)
Entry-Date: 2009-02-21 02:32:11
Description:

A widget I have been wanting to make for a while. I got around to it after recently playing a 3 way FFA on Conquer Isle and noticing that 50% of the map was uncapped just because of how much clicking it would take to make all those mexes.

This widget gives all selected mex constructors orders to create mexes in the defined square(it looks like a circle but it’s not). It’s got basic path optimization that should find the best path most of the time and other times it’s not far off.

The mex button needs ca_layout.lua to appear properly or it might appear in a strange place or not appear at all. The command can be bound with uikeys.txt though regardless of having ca_layout.lua with the command ‘areamex’ eg. ‘bind ctrl+w areamex’.

It uses the mex detection code from easymetal by carrepairer.

CAUTION: This widget causes freezes on game start for various people. Use at your own risk!

Area Mex 2
Author: NTG, original by Google_Frog
Mods: BA,CA,XTA,EE
Latest Version: 1.000
Downloads: 1431 (1.46 D/d)
Entry-Date: 2009-09-13 17:26:37
Description:
improved version (without button) by NTG
Attack AoE
Author: Evil4Zerggin
Mods: All
Latest Version: 3.120
Downloads: 4615 (3.44 D/d)
Entry-Date: 2009-08-18 20:28:05
Description:
v3.12 is made for BA. Please use 3.1 for other mods!

When you are giving an attack command, it draws red circles indicating the area of effect of a weapon. It even shows the edge effectiveness of the weapon through the transparency of the circles. But wait! That's not all! If the weapon is also inaccurate, it also draws a yellow circle indicating where the weapon is likely to scatter (erring on the side of overestimation).

Plus, get a special bonus when using a ballistic weapon: It draws a line indicating the approximate length of the scatter!

Forum Link

Auto Com Group
Author: BD, Argh, Troy H. Cheek
Mods: All
Latest Version: 1.000
Downloads: 920 (0.88 D/d)
Entry-Date: 2009-07-15 19:29:21
Description:
Automagically add Commander to predefinied Group
Auto First Build Facing
Author: zwzsg
Mods: All
Latest Version: 1.000
Downloads: 2129 (1.64 D/d)
Entry-Date: 2008-11-01 02:09:10
Description:
Set buildfacing toward map center on the first building placed.
Auto Group
Author: Licho
Mods: All
Latest Version: 2.220
Downloads: 2231 (1.66 D/d)
Entry-Date: 2009-08-21 17:41:48
Description:
Assigns new units from factory to predefined groups by unit types. Usage: ALT + [0-9] setups auto group from currently selected units. ALT + ~ deletes any autogrouping for given unit type. (German: Alt+Ö)

Type /luaui autogroup help ingame to get this help:

/luaui autogroup cleargroups -- Clears your autogroupings. /luaui autogroup loadgroups -- Toggles whether your groups are re-loaded for all future games. /luaui autogroup verbose -- Toggle whether a notification is made when adding/removing autogroups. /luaui autogroup addall -- Toggle whether existing units are added to group# when setting autogroup#.

Auto Quit
Author: Evil4Zerggin and zwzsg
Mods: All
Latest Version: 1.300
Downloads: 1884 (1.44 D/d)
Entry-Date: 2009-07-08 07:35:13
Description:
Quits spring when game is over if no mouse movement happens within 5s.
Auto Skirm
Author: Google Frog
Mods: *A
Latest Version: 1.000
Downloads: 2727 (2.20 D/d)
Entry-Date: 2008-12-26 01:42:37
Description:
Automatically keeps units at max range. Now works with patrol and fight. This makes idle skirmishers automatically move away from nearby enemies. It could be improved, atm it doesn't take into account complex situations like multiple attack directions but it will work most of the time so ignoring your skirmishers for a few seconds is much less punishing.AIt's currently using CA unit names (should work with BA). Change the units that it thinks are skirms by changing unitArray in the lua file.
Auto Swarm
Author: Google Frog
Mods: *A
Latest Version: 1.200
Downloads: 2010 (1.80 D/d)
Entry-Date: 2009-07-13 18:44:04
Description:
A widget similar to Auto Skirm in function and structure. It does 2 things: * Raiders will move in a zig-zag when near enemies to try and avoid their shots. * Raiders will circle around enemy units if close enough to fire.

They only do this if they have an attack, fight or patrol command which makes it very easy to take control of them if you need to make them retreat or run through the enemies.

It is currently setup for CA, but other *A-mods work at least partially!
Auto reclaim heal assist
Author: Pithikos
Mods: All
Latest Version: 1.010
Downloads: 665 (1.22 D/d)
Entry-Date: 2010-11-24 17:37:58
Description:
Makes idle unselected builders/rez/com/nanos to reclaim metal if metal bar is not full, repair nearby units and assist in building if possible. If you have a unit selected while it gets idle the widget is not going to take effect on that particular unit making it not a hassle to have control over units you want.
Autodestruction alert
Author: Jools
Mods: All
Latest Version: 1.200
Downloads: 252 (0.77 D/d)
Entry-Date: 2012-01-08 07:42:16
Description:
Alert if commander tries to Self-D
Blast Radius
Author: very_bad_soldier
Mods: All
Latest Version: 1.200
Downloads: 1792 (1.60 D/d)
Entry-Date: 2009-06-07 02:14:34
Description:

-Shows the blast radius of currently selected units (Select units, then hold SPACE+X)

-Shows blast radius of a building while placing it (hole SPACE while placing). Blast radii for multiple buildings (building blocks) are not supported currently

BloomShader
Author: Kloot
Mods: All
Latest Version: 0.400
Downloads: 2247 (1.67 D/d)
Entry-Date: 2008-09-14 02:12:09
Description:
Sets Spring In Bloom.
Bomber Control
Author: dizekat
Mods: All
Latest Version: 1.100
Downloads: 1408 (1.69 D/d)
Entry-Date: 2011-07-01 18:44:02
Description:
if you queue attack, then move, the bombers will start doing move as soon as them drop the bombs. Also allows to queue multiple bombing targets to bomb in sequence. Supports repeat.
Build Costs
Author: BigHead
Mods: All
Latest Version: 1.020
Downloads: 3664 (2.74 D/d)
Entry-Date: 2008-09-21 18:10:01
Description:
Overview Economy in spring is a bit tricky. You can see how much metal and energy units cost but since spring isn't ordinary strategy this isn't enough. It's more important to know how it affects you income and expense per second. As result you have to build units by intuition. This widget aims to bring light into this area by providing you with (hopefully) all the information you might need.

Features: - shows time and metal&energy per second needed to build chosen unit/building - also shows how much energy&metal you'll have left after the unit/building is built - if you don't have enough energy/metal to finish the unit/building, it shows time until stall - it considers unit's guarding selected constructor/factory e.g.: if your factory is guarded by nano tower it build's faster but also spends more m&e

- shows how would time and metal&energy change if you order selected builder(s) to help construct pointed unit - also shows energy&metal after the unit is finished or time until stall - if no unit is selected and you move the cursor over a constructed unit it shows: - time until completition - metal&energy expense - % of your total expenses spent on this unit

- build speed of selected builders/factory - commanders build speed is always 100 What it can't do - it doesn't support (and i am not sure it ever will) build queues Forum Link

Build Range Display
Author: KDR_11k
Mods: All
Latest Version: 1.000
Downloads: 1739 (1.44 D/d)
Entry-Date: 2009-01-27 22:25:11
Description:

Displays the build range for the starting unit when choosing start positions. Useful for immobile commanders.

Forum Link
Build Split
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 1299 (1.23 D/d)
Entry-Date: 2009-07-03 09:01:44
Description:
If multiple builders are given a multiple building buildorder (i.e. a box of buildings) while meta (default spacebar) is held down, then the builders will be split over the buildings (i.e each builder would build X buildings, or each building would be built by X builders)
BuildBar
Author: jK
Mods: All
Latest Version: 2.000
Downloads: 2435 (1.85 D/d)
Entry-Date: 2008-10-09 23:37:11
Description:
An extended BuildMenu to access the BuildOptions of factories everywhere on the map without selecting them before.

drag and resizeable when u press ctrl+f11 ingame
BuildETA
Author: trepan (modified by jK)
Mods: All
Latest Version: 1.000
Downloads: 3676 (2.73 D/d)
Entry-Date: 2008-09-14 16:11:05
Description:
Displays estimated time of arrival for builds
Central Build AI
Author: troycheek
Mods: All
Latest Version: 1.100
Downloads: 1142 (1.09 D/d)
Entry-Date: 2009-07-21 07:51:45
Description:

How to use:

Download widget and put it with your other widgets. Remove any older versions.

The widget's currently hardcoded to unit group 1 so just assign a builder or three to group 1 (select units and hit ctrl+1, or use the unit group widget). If Central Build recognizes them as valid builders, they should be tagged with "cb".

With one/some/all of the Central Builders selected, place a few build orders while holding the SHIFT key just as if you were setting up a regular build queue. These build orders will be transferred over to the Central Build queue and will display as ghosted images tagged with some debug numbers. Idle Central Builders should soon move to carry out the nearest build order in the central queue or assist other Central Builders with their build orders.

Orders sent directly to Central Builders without SHIFT will be acted on immediately, perhaps canceling what the builder was working on at the time. Once the builder is idle again, it will rejoin the workforce.

If you don't see "cb" displayed on your builders in group 1, check the widget selector (F11) to make sure that Central Build AI is listed and active.

Forum Link
Chatterbox
Author: trepan
Mods: All
Latest Version: 1.000
Downloads: 474 (0.66 D/d)
Entry-Date: 2010-06-02 17:58:21
Description:
annoys sounds
Cloak Fire State
Author: KingRaptor
Mods: All
Latest Version: 1.020
Downloads: 1030 (1.28 D/d)
Entry-Date: 2010-06-06 10:05:31
Description:
Sets units to Hold Fire when cloaked, reverts to original state when decloaked

Forum Link

Com Counter
Author: TheFatController
Mods: All
Latest Version: 1.000
Downloads: 1260 (1.17 D/d)
Entry-Date: 2009-06-10 19:48:55
Description:
Nofifies how many Commanders are remaining

modified by manolo_
Comblast Range
Author: TheFatController
Mods: All
Latest Version: 1.000
Downloads: 1857 (1.56 D/d)
Entry-Date: 2009-02-14 20:10:20
Description:
Always draws a circle around commanders to show which units will be hit by the comblast.
CommandInsert
Author: dizekat
Mods: All
Latest Version: 1.000
Downloads: 1748 (1.30 D/d)
Entry-Date: 2008-09-14 16:13:04
Description:
When pressing spacebar and shift, you can insert commands to arbitrary places in queue. When pressing spacebar alone, commands are inserted on front of queue. Based on FrontInsert by jK
Commander Name Tags
Author: Evil4Zerggin
Mods: All
Latest Version: 1.000
Downloads: 2472 (1.84 D/d)
Entry-Date: 2008-09-14 18:41:54
Description:
Displays a name tag above each commander.
Complete Control Camera
Author: CarRepairer (smoothscroll code by trepan)
Mods: All
Latest Version: 0.230
Downloads: 1019 (1.16 D/d)
Entry-Date: 2010-09-07 21:38:05
Description:
Complete Control Camera has five main actions...

  • Zoom..... <Mousewheel>
  • Altitude..... <Ctrl> + <Mousewheel>
  • Smooth Scroll..... <Middlebutton-drag>
  • Rotate World..... <Ctrl> + <Middlebutton-drag>
  • Rotate Camera..... <Ctrl> + <Alt> + <Middlebutton-drag>

Additional actions:

  • Scroll with arrow keys or putting cursor on the edge.
  • Use <shift> for faster scroll/zoom/altitude.
  • If smoothscroll isn't your thing, you can use spring-style scrolling. (If you don't have Crudemenu or IceUI, follow these instructions.)
  • Reset Camera..... <Ctrl> + <Alt> + <Shift> + <Middleclick> or /luaui ccc reset

You can configure CC Cam settings by using Crudemenu or IceUI. In Crudemenu see the settings under Menu->Settings->Interface->Complete Control Camera

You can also configure it without these menus by editing the widget in the options table. Forum Link
Context Build
Author: dizekat
Mods: BA, XTA
Latest Version: 1.000
Downloads: 1114 (1.09 D/d)
Entry-Date: 2009-07-31 07:34:35
Description:
What it does do: for example, you want to build metal extractor. When your cursor is over water, this widget will auto-switch to underwater metal extractor, when over land, to land metal extractor.

Mostly useful in combination with custom keybindings for common buildings - now you don't need separate keys for land and sea. Also saves time if you rarely play sea/land - if you click on land buildings by mistake, its alright.
Control Panel Improved
Author: Adonai_Jr
Mods: All
Latest Version: 2.000
Downloads: 2031 (1.67 D/d)
Entry-Date: 2009-01-24 00:37:00
Description:
This widget replaces your Control Panel to a better one. Transparent, with right aspect ratio buttons, more lines and more cols, at better positioning. Doesn't need to config! :) Autodetect your resolution. It's mainly for the people who can't run iceUI without compromise FPS but want a better looking. It's recommended to use this with "Tooltip" and "Minimap Relative". It's suposed to work with all default Spring resolutions! *Only* ;) (doens't work with non_default) ------------------------------ I noticed the old widget has some miss_configurations on positioning, not my fault. Infact the problem happened at some resolutions because "i tested" in that resolutions, but the spring cut up either height/width if it doesn't fit in your resolution in windowed mode (was i used to config the resolutions who doesn't work here); The same "problem" might happen with the following ones: 1280x960, 1280x1024, 1600x1200, 1680x1050, 1920x1200 I "tested" this time scaling them, but i can't test it at fullscreen because my display can't. Tell me if it looks at bad place. (sorry my bad english) Enjoy! Adonai_Jr adonai.junior[at]gmail.com
Cursor Autoscale
Author: Regret
Mods: All
Latest Version: 1.000
Downloads: 909 (0.90 D/d)
Entry-Date: 2009-08-19 17:51:18
Description:
Scales cursor with resolution.
Custom Formations 2
Author: Niobium
Mods: All
Latest Version: 3.300
Downloads: 3805 (3.10 D/d)
Entry-Date: 2011-02-21 13:39:09
Description:
Allows you to draw formations of any shape for all common commands (move, fight, patrol, attack, etc)

Usage: Simply drag the command along the ground instead of clicking. Hold down the ALT key in order to draw attack or unload lines (otherwise it will do the default box-attack/area-unload)
CustomFormations+1
Author: Bishop181 (Niobium, jK, gunblob)
Mods: All
Latest Version: 3.100
Downloads: 611 (0.86 D/d)
Entry-Date: 2010-06-13 09:59:31
Description:
It puts units into upto 3 rows ordered by hp/cost. construction units always at the back. adds weighting to units w/ high trajectory &
Cycle Camera
Author: Beherith
Mods: All
Latest Version: 2.000
Downloads: 1207 (0.91 D/d)
Entry-Date: 2008-09-27 18:26:42
Description:
Cycles through saveable camera positions, all commands bindable. Check source for details.
D-Gun Unstall
Author: Masure
Mods: All
Latest Version: 1.000
Downloads: 2053 (1.54 D/d)
Entry-Date: 2008-09-21 18:01:45
Description:
Pauses all construction for 10 secs if your estalling and press D for dgun.
DCIcon
Author: jK
Mods: All
Latest Version: 1.000
Downloads: 955 (0.95 D/d)
Entry-Date: 2009-08-19 02:45:00
Description:
Displays an icon, when the connection is broken/lags.
DGun Helper
Author: TheFatController
Mods: All
Latest Version: 1.200
Downloads: 1741 (1.44 D/d)
Entry-Date: 2009-02-07 01:56:27
Description:
Shows you where to dgun and turns your commander for you and stuff

BETA 1

Forum Link
DGun Stall Assist
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 931 (1.19 D/d)
Entry-Date: 2010-04-01 15:02:48
Description:
Similar to 'DGun Unstall' widget, but better.

When you have DGun as your active command (i.e. your cursor is DGun), it will watch your energy for the next 5 seconds, if it falls below 600 (or is already less than 600) it will wait all your cons/factories. They will be unwaited 5 seconds after you no longer have DGun as your active command. Resetting your command to DGun will reset the timers.
Defense Range
Author: very_bad_soldier
Mods: BA, CA, XTA
Latest Version: 6.310
Downloads: 5197 (3.87 D/d)
Entry-Date: 2011-07-01 13:38:45
Description:
Displays ranges of ally and enemy defense buildings. (Ground/Air/Anti-Nuke)

Enter tweak mode by pressing CTRL+F11 and you can drag the buttons position around to fit your needs.

Forum Link

Depth of field shader
Author: jK, satirik
Mods: All
Latest Version: 1.020
Downloads: 389 (0.70 D/d)
Entry-Date: 2010-11-24 17:33:36
Description:
A nice depth of field shader. Forum Link
Display DPS
Author: TheFatController
Mods: All
Latest Version: 2.100
Downloads: 1918 (1.43 D/d)
Entry-Date: 2008-09-14 18:59:33
Description:
Displays damage per second done to your allies units.
Don't Shoot
Author: quantum
Mods: Mods having a commander
Latest Version: 1.000
Downloads: 2434 (1.81 D/d)
Entry-Date: 2008-09-14 18:45:27
Description:
Sets the Commander on hold fire while cloaked.
DontMove
Author: quantum
Mods: BA and some *A
Latest Version: 1.000
Downloads: 1551 (1.15 D/d)
Entry-Date: 2008-09-14 18:43:38
Description:
Sets pre-defined units on hold position.
Dynamic Blob Shadows
Author: user, Argh
Mods: All
Latest Version: 1.200
Downloads: 1793 (1.50 D/d)
Entry-Date: 2010-09-17 15:09:34
Description:
Displays blob shadows. They are projected by the sun, scale around the units, move away when the unit is flying, 20 to 30 times faster than normal shadows.
Dynamic Stockpile
Author: see below
Mods: All
Latest Version: 1.030
Downloads: 923 (0.89 D/d)
Entry-Date: 2009-07-22 13:46:25
Description:
it replaces current stockpiler widget with possibility to chose ingame amount of stockpiled units (queued up on build) and saves it when you capture/recieve an unit it adjusts the stockpile queue so it only stockpiles the desidered amount and not the previous value set by the other player

authors: troycheck, BrainDamage, Sir Maverick
Easy Facing
Author: very_bad_soldier
Mods: All
Latest Version: 1.400
Downloads: 1934 (1.91 D/d)
Entry-Date: 2010-08-09 19:53:33
Description:

When placing buildings:

  • Hold left mouse button and move mouse in the direction you want to face the building
  • If you are placing a factory, it shows a green arrow representing the buildings facing
  • To rotate buildings without actually placing them (for queuing or building rows with Shift for example) press META-key (Space)

Forum Link

Eco Stats
Author: Jools
Mods: All
Latest Version: 1.310
Downloads: 272 (0.88 D/d)
Entry-Date: 2012-01-08 07:28:57
Description:
A widget deisgned for spectators to easily follow which team is leading in terms of eco, metal, energy. Forum link: http://springrts.com/phpbb/viewtopic.php?f=23&t=26445&p=494761#p494761
Emotes
Author: TheFatController
Mods: All
Latest Version: 1.000
Downloads: 1465 (1.09 D/d)
Entry-Date: 2008-09-14 18:49:46
Description:
Draws emotes on the map with with lua commands - /luaui emotelist
- /luaui emotename to draw it at mouse cursor.
Enemy Spotter
Author: TradeMark
Mods: All
Latest Version: 1.000
Downloads: 1112 (1.24 D/d)
Entry-Date: 2009-12-03 22:41:56
Description:
shows enemy units with a blue smoothed transparent layer under them, nice for example spotting enemy air units easily.

look for other settings at the forum link (e.g. long outer fade, short outer fade, strong edges ...), but beware your widget will then be marked as unknown version (blue)

Forum Link

FPS Manager
Author: quantum
Mods: All
Latest Version: 1.100
Downloads: 2635 (1.96 D/d)
Entry-Date: 2008-10-12 21:02:43
Description:
Adjustes your graphic details depending on current framerate.
Factory Auto-Repeat
Author: TheFatController
Mods: All
Latest Version: 1.000
Downloads: 1555 (1.16 D/d)
Entry-Date: 2008-09-14 18:48:20
Description:
Sets new factories to Repeat on automatically.
FactoryQ Manager
Author: very_bad_soldier
Mods: All
Latest Version: 1.400
Downloads: 1514 (1.13 D/d)
Entry-Date: 2011-07-01 18:06:53
Description:

Saves and Loads Factory Queues. How to use: Select one factory (exactly one) and hold down the META-key (SPACE by default). -To load a preset press a preset number 0-9 in addition to the META-key. -To save a preset press ALT META 0-9. -To clear a factorys queue press META C

FastSwitch
Author: Beherith
Mods: All
Latest Version: 1.000
Downloads: 1302 (0.97 D/d)
Entry-Date: 2008-09-21 18:03:43
Description:
For quick switching between you base and your comm.
Configurable to use alt space or ctrl space to switch to the camera to your base or your comm. Switches to whichever one is more distant from you.
Fighters Patrol Only
Author: Beherith
Mods: All
Latest Version: 1.000
Downloads: 2032 (1.55 D/d)
Entry-Date: 2008-10-18 16:57:46
Description:
If active, only fighters and t2 radar planes go out on patrol from an airfield, all other units stay at home.
Follow Mouse
Author: Aztek
Mods: All
Latest Version: 1.000
Downloads: 1416 (1.06 D/d)
Entry-Date: 2008-09-21 18:14:55
Description:
Selected units follow mouse cursor around while CTRL-F is held down.
Force Cloak
Author: Jools
Mods: XTA
Latest Version: 1.000
Downloads: 208 (0.74 D/d)
Entry-Date: 2011-08-12 07:34:07
Description:
Forces the commander to cloak while reclaiming or shooting (stopps the other action then)
Ghost Radar
Author: very_bad_soldier
Mods: All
Latest Version: 1.210
Downloads: 2742 (2.04 D/d)
Entry-Date: 2009-08-19 02:32:37
Description:
Allows ghosted radar units.
Ghost Site
Author: very_bad_soldier
Mods: All
Latest Version: 1.340
Downloads: 1997 (1.78 D/d)
Entry-Date: 2009-10-18 00:25:35
Description:
-Adds ghosted buildings for buildings under construction (in green)
-Adds ghosted features (like DragonTeeth/FortificationWall)
Green Squares
Author: Pressure Line
Mods: All
Latest Version: 0.300
Downloads: 599 (0.83 D/d)
Entry-Date: 2010-05-25 19:11:59
Description:
Well, I was playing around with teamplatters, when i thought "hmm, I've always thought it would be nice to have the green square that shows up when you select a unit be tied to the unit's rotation.

Forum Link
Group Label
Author: gunblob
Mods: All
Latest Version: 1.000
Downloads: 1730 (1.29 D/d)
Entry-Date: 2008-09-14 02:21:03
Description:
Displays label on units in a group.
HealthBars
Author: jK
Mods: All
Latest Version: 3.000
Downloads: 2783 (2.11 D/d)
Entry-Date: 2011-07-01 18:17:16
Description:
Gives various informations about units in form of bars.
Highlight Geos
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 340 (0.80 D/d)
Entry-Date: 2011-03-21 11:36:27
Description:
Makes geothermal spots easier to find by highlighting them in the metal map view (Shortcut F4)
HighlightSelectedUnits
Author: zwzsg (+trepan)
Mods: All
Latest Version: 1.000
Downloads: 1100 (1.02 D/d)
Entry-Date: 2009-06-04 10:04:25
Description:
Highlights the selelected units

Forum Link
Holdfire Fix
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 749 (0.96 D/d)
Entry-Date: 2010-04-03 08:46:20
Description:
When you set units to holdfire, this widget stops the units continuing to fire on their last targets.

It does not interfere with any of the units commands, so units with direct attack orders will keep attacking their target.
IceUI
Author: MelTraX (+ecraven)
Mods: All
Latest Version: 83.100
Downloads: 3976 (2.96 D/d)
Entry-Date: 2010-06-14 21:12:48
Description:
A customizable feature-rich GUI for Spring.
IdleBuilders
Author: Ray
Mods: All
Latest Version: 1.100
Downloads: 3012 (2.24 D/d)
Entry-Date: 2008-10-15 18:56:01
Description:
Adv Idle Indicator aka IdleBuildersNEW
ImmobileBuilder
Author: trepan
Mods: All
Latest Version: 1.000
Downloads: 144 (1.05 D/d)
Entry-Date: 2012-01-04 19:27:53
Description:
Sets immobile builders to ROAM, with a PATROL command
Initial Queue
Author: Niobium
Mods: All
Latest Version: 1.300
Downloads: 1080 (1.40 D/d)
Entry-Date: 2010-10-22 14:48:21
Description:
Allows you to queue buildings before the game starts. When the game starts your starting unit will be given the same queue.

Right-click and drag to move the panel.
InlineTip-BM
Author: CarRepairer
Mods: All
Latest Version: 0.300
Downloads: 908 (0.87 D/d)
Entry-Date: 2009-07-14 08:43:16
Description:
Prints unit name next to cursor when hovering over buildpic.
LOSColors
Author: dizekat
Mods: All
Latest Version: 1.000
Downloads: 1140 (0.94 D/d)
Entry-Date: 2009-01-28 13:42:42
Description:
Sets LOS colors from cmdcolors.txt

BEWARE: To use this you have to manually move the file "cmdcolors.txt" from /LuaUI/Widgets to your spring folder!

Settings: by manolo

Load Own Moving
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 546 (0.82 D/d)
Entry-Date: 2010-07-26 08:59:22
Description:
Allows flying transports to load your own units while they are moving (slowly).
Local Team Colors
Author: very_bad_soldier
Mods: All
Latest Version: 1.200
Downloads: 987 (0.88 D/d)
Entry-Date: 2009-04-25 17:23:16
Description:

Annoyed by having a different teamcolor every game? You cant tell your teammates apart cause they have different colors in every game too?

This let you assign your own teamcolors for certain players. These colors are only displayed in your game, all other players will still see their original colors.
To avoid duplicate colors, if a color you want to assign is already occupied by another player his color gets changed to your original/previous color.

You have to enter the names of players you want to recolor inside the widget. The colors are in RGB with values between 0.0 - 1.0. If you have your color in values between 0 - 255, just divide by 255 :)

Examples:
local customColors = {}
customColors["[x]very_bad_soldier"] = { r = 1.0, g = 0.65098, b = 0.0}
customColors["AnotherPlayer"] = { r = 1.0, g = 1.0, b = 0.5}

BEWARE: After changing the file, you will see it in the SpringDownloader as "Unknown version". You will have to figure out yourself if a new version is out and put in your player list in again.

LockCamera
Author: Evil4Zerggin
Mods: All
Latest Version: 2.910
Downloads: 1194 (0.98 D/d)
Entry-Date: 2009-08-03 20:59:44
Description:
This widget allows you to broadcast your camera position to allies and/or specs, and to lock your camera to anyone else broadcasting using this widget.
Loop Select
Author: Niobium
Mods: All
Latest Version: 1.100
Downloads: 946 (0.91 D/d)
Entry-Date: 2009-07-20 13:42:02
Description:
Allows you to draw a loop to select units, rather than the default box select. Supports control and alt modifiers.Hold meta (default spacebar) to draw loop.
MessageSeparator
Author: Kloot && Brain Damage
Mods: All
Latest Version: 1.200
Downloads: 1032 (0.92 D/d)
Entry-Date: 2010-07-04 08:51:05
Description:

It adds various features such as scrollable history, font size selection, and splits chat from system messages

Keybindings: -- control + \: enable/disable commands not marked by ** -- control + s: switch message-box rendering mode -- control + p: switch text overflow handling mode -- control + g: enable/disable message-box dragging -- control + e: enable/disable message-box resizing -- control + f: enable/disable message filtering ( filters messages like delayed sync, etc ) -- control + o: enable/disable message outlining -- control + y: enable/disable font outlining -- control + m: enable/disable scrollable message history -- control + ,: scroll up message history ** -- control + .: scroll down message history ** -- control + q: decrease message font-size ** -- control + w: increase message font-size **

Note: resize and drag will work prior enabling solid fill mode with ctrl + s
Metal Features
Author: trepan
Mods: All
Latest Version: 1.000
Downloads: 1382 (1.25 D/d)
Entry-Date: 2009-05-11 14:59:15
Description:
highlights features with metal in metal-map viewmode (F4)
Metal Spot Finder
Author: Niobium
Mods: All
Latest Version: 1.100
Downloads: 485 (0.88 D/d)
Entry-Date: 2011-05-14 09:35:05
Description:
Provides other widgets with the location of maps metal spots, by itself it does nothing.
Mex Snap
Author: Niobium
Mods: All
Latest Version: 1.200
Downloads: 551 (1.00 D/d)
Entry-Date: 2011-11-24 21:09:08
Description:
Requires 'Metal Spot Finder' widget

When placing mexes, if the mex position would not give 100% of the spots metal, then the position will be moved to one which would give 100%. Works especially well for placing mexes when zoomed out.
MiddleClickCameraSwitcher
Author: Auswaschbar
Mods: All
Latest Version: 1.000
Downloads: 764 (0.86 D/d)
Entry-Date: 2009-12-15 15:19:40
Description:
Minimap Events
Author: trepan
Mods: All
Latest Version: 1.000
Downloads: 991 (1.04 D/d)
Entry-Date: 2009-10-10 14:58:48
Description:
Display ally events and battle damages in the minimap Seems broken currently!
Mobile Anti Marker
Author: Nobium
Mods: BA
Latest Version: 1.000
Downloads: 1775 (1.47 D/d)
Entry-Date: 2009-01-28 13:35:21
Description:

Marks the arm and core mobile anti nukes, including a check for if they are moving or stationary (included in the mark text).

Compatible with BA only (Or other mods by pure chance).

Mouse Reclaim
Author: Flash
Mods: All
Latest Version: 1.000
Downloads: 2283 (4.44 D/d)
Entry-Date: 2010-12-24 08:40:37
Description:
widget to place patrol and reclaim/attack commands to mousebutton 4 and 5 . If you have, you need to remove gui_buildspacing.lua Thx to aegis, Flozi and Knorke.
Mousetrail
Author: trepan
Mods: All
Latest Version: 1.100
Downloads: 1827 (1.39 D/d)
Entry-Date: 2008-10-09 23:12:18
Description:
Displays an annoying mouse trail.
Move ETA
Author: Pako
Mods: All
Latest Version: 0.800
Downloads: 1027 (1.04 D/d)
Entry-Date: 2009-09-08 18:32:28
Description:
Widget displays the ETA for move, fight and build commands. Current building ETA is added but not a queued buildings ETA. There seems to be a consistent ~ +10% error in the ETA.

Press META to prevent cumulative ETA
My Metal Maker
Author: TheFatController, jK
Mods: All
Latest Version: 2.700
Downloads: 3689 (2.74 D/d)
Entry-Date: 2008-10-26 15:32:22
Description:
- Automatically controls individual metal makers to keep your energy hovering at 50% with little pingpong. (the target level can be changed).
- Always uses more efficient metal makers first.
- Always gives priority to non-metal maker energy use.
- Turns off metal makers when you have full metal.

/luaui energyhover 0.5 - Sets the desired energy target
/luaui forcestall - turns on all metalmakers until you estall

Please disable any and all other metal maker widgets before using this, they will intefere with it and it wont work very well!

Nested Buildmenu
Author: Evil4Zerggin
Mods: All
Latest Version: 1.400
Downloads: 1483 (1.20 D/d)
Entry-Date: 2009-01-20 00:45:00
Description:
This widget automatically nests large buildmenus for builders (not factories; use the buildbars widget for that). It's not perfect, but I think I'm done adding features for the time being, so here it is.

Features: * Automatically divides buildoptions into nine categories: Econ, Fac, Aux, Def, Strat, Fort, Sensor, Mobile, and Misc. * You can move it by dragging it when no builders are selected. You can also use /luaui nested_buildmenu_[command] to customize it: size for size (default 64), cols for number of columns (default 3), cancelonly (default false) to toggle whether to return to the main menu automatically after selecting a buildoption, and uselists (default false) to toggle whether display lists are used (better performance, but susceptible to a bug--see below).* You can bind /luaui nested_buildmenu_press [number] to press buildmenu icons using the keyboard. It is numbered like a telephone (at least an American telephone; I'm not sure if any other countries use a different convention), starting at 1 and going left to right, top to bottom. * Highlighting and tooltips at mouse pointer with the name, description, and cost of the buildoption. * Optional frames (only works if buildicons are transparent at edges). Put your frame textures in LuaUI/Images/nested_buildmenu/frame_[category].png. You must also have a frame_Cancel.png in that category if you want frames. * Although originally designed for CA, it works with all mods (granted, generally only *As have enough buildoptions for this to be much of a benefit. * If there are 12 or less buildoptions it displays them directly; if a category only has one buildoption it is displayed on the main menu directly; if a category has no build options the label is blacked out.

Night
Author: Evil4Zerggin
Mods: All
Latest Version: 1.540
Downloads: 1604 (1.21 D/d)
Entry-Date: 2008-10-09 23:22:10
Description:

This widget filters the world to look like it is nighttime, and gives most units searchlights. Somewhat performance-intensive due to my lack of GL-fu.

Commands * "/luaui night_preunit" to toggle whether the filtering is done before or after units and projectiles are drawn. Unfortunately, I don't know of a way to do it after units but before projectiles. * "/luaui night_simplebase" to toggle depthtest on the base of searchlight. * "/luaui night_beam" to toggle the searchlight beam. * "/luaui night_setsearchlight [number]" to set the strength of the searchlight, typically 0-1, or
NoDuplicateOrders
Author: TheFatController
Mods: All
Latest Version: 1.110
Downloads: 1336 (0.99 D/d)
Entry-Date: 2008-09-14 19:06:18
Description:
Blocks duplicate Attack and Repair/Build orders
NoWaste
Author: Pendrokar
Mods: All
Latest Version: 1.010
Downloads: 1012 (0.97 D/d)
Entry-Date: 2009-07-25 13:18:22
Description:
This widget restarts production of the producing unit in a factory and does wait(indefinate time) when a factory is on critical health(default: less than 10%). Which might save the metal that was used on that unit's production if the factory is destroyed! There is also a NO stop setting which by the default is 0.9 -> 90% which won't stop production of the nearly built unit!

Forum Link
Nuke Button
Author: very_bad_soldier
Mods: BA,CA,XTA
Latest Version: 1.300
Downloads: 1725 (1.67 D/d)
Entry-Date: 2010-08-28 15:48:30
Description:
Displays a graphical button that informs you about loading progress of your nuke launchers. Left-Click to select next nuke launcher. Double-Click to actually aim with next nuke launcher. Next nuke launcher is the one that has the most stockpiled nukes ready.
Passive Nanos
Author: Niobium
Mods: BA
Latest Version: 1.000
Downloads: 849 (1.09 D/d)
Entry-Date: 2010-04-04 15:49:19
Description:
Adds a small button to toggle all nanos between passive and active. All newly built or received nanos will also be put on passive or active according to the button state.
Pause Screen
Author: very_bad_soldier
Mods: All
Latest Version: 1.210
Downloads: 1328 (1.32 D/d)
Entry-Date: 2009-10-06 23:01:13
Description:

Displays graphical animated pause screen while game is paused.

Left-Click on the window to make it transparent (for queuing up stuff while game is paused).

Right-Click to hide for the rest of the game.

Font filename fixed. Now working on Linux. Please remove and reinstall to fix.

Persistent Build Spacing
Author: Niobium & DrHash
Mods: All
Latest Version: 2.000
Downloads: 230 (0.90 D/d)
Entry-Date: 2011-09-17 21:22:57
Description:
Recalls last build spacing set for each building and game.
Picture-in-Picture
Author: Niobium
Mods: All
Latest Version: 1.300
Downloads: 531 (0.94 D/d)
Entry-Date: 2010-11-09 03:50:07
Description:
Provides a picture-in-picture type window that shows a location on the map and the units at that location.

In addition it allows you to control the units within the window, so you could for example watch and manage your base while simultaneously watching and microing your frontline (the primary focus of the widget).
Point Tracker
Author: Evil4Zerggin
Mods: All
Latest Version: 2.300
Downloads: 1650 (1.33 D/d)
Entry-Date: 2009-01-07 20:15:06
Description:
This widget puts an indicator (minimap, plus on-screen or at screen's edge) to recently placed points. Never miss an ally's point again!
Prospector
Author: Evil4Zerggin
Mods: All
Latest Version: 1.910
Downloads: 2124 (1.73 D/d)
Entry-Date: 2010-08-28 15:47:12
Description:
This widget calculates the amount of metal a mex will extract when you're about to build it. Doesn't account for spots being already occupied.

Press F4 while choosing start positions to see the extraction radius of a metal extractor at your mouse cursor.

QueueCopypasta
Author: dizekat
Mods: All
Latest Version: 1.100
Downloads: 1181 (0.88 D/d)
Entry-Date: 2008-09-21 18:18:37
Description:
Usage:

press spacebar + alt + 0..9 to copy queue of selected units into buffer 0..9 press spacebar + 0..9 to paste queue from buffer 0..9 (appended to selected unit's queues. If you paste twice, it removes back). If you defined meta key to be something other than spacebar, then press that instead of spacebar. Works for multiple units too, abeit not very intuitively when you copy orders from multiple units. Compatible with that other widget for factories, whats its name Example uses: Copy build queue from constructors that risk dying, or before setting constructor to run away from threat. Copy build queue, when some buildings were destroyed, paste queue to some builder to have it rebuild killed stuff.

Quick Unload
Author: Google Frog
Mods: All
Latest Version: 1.000
Downloads: 1376 (1.14 D/d)
Entry-Date: 2009-01-31 16:03:31
Description:
Ctrl+E gives an unload order to selected units. Can be used to instantly unload units without the time of giving an area command or used with custom formations and shift to unload along a line.

Forum Link
Radar Ranges
Author: AF
Mods: All
Latest Version: 1.000
Downloads: 652 (0.91 D/d)
Entry-Date: 2010-06-05 09:13:11
Description:
Draws radar ranges on the map when radar units are selected.
Rank Icons
Author: trepan (idea quantum,jK)
Mods: All
Latest Version: 1.000
Downloads: 2421 (1.80 D/d)
Entry-Date: 2008-09-14 16:05:26
Description:
Shows a rank icon depending on experience next to allied units
Reclaim Stopper
Author: Floris
Mods: All
Latest Version: 1.010
Downloads: 312 (1.02 D/d)
Entry-Date: 2011-07-20 22:19:35
Description:
- It tries to reclaim buildings till 2%, but it varies depending on your ping, system speed and how many reclaimers you use (it makes predictions)

- Hold the 'q' key down when giving the reclaim command will activate it

- It supports multiple reclaim units (results may vary in %) - It has a clear graphical indicator which buildings are going to be reclaimed by this widget

Forum Link
ReclaimInfo
Author: Pendrokar
Mods: All
Latest Version: 0.991
Downloads: 2132 (1.58 D/d)
Entry-Date: 2008-10-15 02:10:45
Description:

Shows the amount of metal/energy when using area reclaim. Known bugs(not that trivial): - does not work right in maximized minimap - starting area reclaim from the minimap and draging it to game world will still continue to count the resources from the minimap. But It does not work vice-versa

Redo Team Colors
Author: zwzsg
Mods: All
Latest Version: 1.100
Downloads: 999 (0.89 D/d)
Entry-Date: 2009-04-22 22:19:27
Description:
- Pick bright evenly hue-spaced random new team colors when turned on.
- Reset team colors to original when turned off.
Resource Bar Plus
Author: Wisse and Beherith
Mods: All
Latest Version: 1.000
Downloads: 2415 (1.83 D/d)
Entry-Date: 2008-10-09 23:47:16
Description:
Replaces default resource bar with nicer version.
Reverse Toggle
Author: Google_Frog
Mods: All
Latest Version: 1.000
Downloads: 773 (0.80 D/d)
Entry-Date: 2009-10-02 11:40:06
Description:
toggles the states backwards when the icon is right clicked on
Rez bug disable
Author: Pako
Mods: All
Latest Version: 1.000
Downloads: 920 (0.88 D/d)
Entry-Date: 2009-07-14 08:38:37
Description:
Disables resurrecting of partially reclaimed wrecks. Converts the bugged resurrect command by a reclaim command.

The bug: For example, trying to rez a partially reclaimed com wreck with 5 rez bots will result nothing else than over 70k of metal spent with effective metal buildpower of 15 nanotowers.
Scout Helper lite
Author: Pako
Mods: All
Latest Version: 1.600
Downloads: 698 (0.88 D/d)
Entry-Date: 2010-03-23 22:12:33
Description:
-draws a map of LOS where gradient for out of LOS is constantly darkened

-it should be distinguishable whether a position was scouted minute, 5 minutes or 20 minutes ago

-L button changes between 4 or 6 states of LOS display

-L toggles specfullview when spectating

-I think the overall efficiency is way better than the engine LOS view(still both are always ON)

known bugs (so far):

-LOS is not accurately in place

-some bug at area edges

-some cliffs shows through(y is 50 above ground because of this)

-resolution is shitty and update rate is barely fluent

-needs some more optimisation although performance is not bad at all

-two dimensonal arrays are used, one dimensional could be a lot faster?

-many minor bugs

-only optimized for my usage and shitty compruter -maybe very hard to get working decently for all cases

-engine LOS contrast is set too moderate

Select n Center
Author: Quantum,Evil4Zerggin,TheFatController
Mods: All
Latest Version: 1.200
Downloads: 1418 (1.18 D/d)
Entry-Date: 2010-02-07 01:19:15
Description:
- Marks your start point on Fixed and Random start games. - Centers your start point on Fixed and Random start games at game load. - Centers and selects your com at game start. - Deletes your start point.
SelectionHalo
Author: jK
Mods: All
Latest Version: 1.000
Downloads: 1277 (1.09 D/d)
Entry-Date: 2009-03-01 16:26:23
Description:
Shows a halo around selected and hovered units/features.
ShareUnits
Author: MelTraX
Mods: All
Latest Version: 1.000
Downloads: 1317 (0.98 D/d)
Entry-Date: 2008-09-14 19:07:57
Description:
Adds '/luaui shareunits ' to give selected units. (Used by IceUI)
Show Build
Author: WarXperiment
Mods: All
Latest Version: 2.000
Downloads: 750 (1.04 D/d)
Entry-Date: 2010-05-29 16:29:31
Description:
Shows buildings about to be built (including allied buildings)
Show Orders
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 773 (0.98 D/d)
Entry-Date: 2010-03-22 12:08:33
Description:
Holding shift + spacebar (meta) shows all orders, including those of your allies as well as factory queues.
Smart Area Reclaim
Author: aegis
Mods: All
Latest Version: 1.100
Downloads: 1303 (1.25 D/d)
Entry-Date: 2010-06-25 17:13:02
Description:
Area reclaims only metal or energy depending on the center feature.
Smart Select
Author: aegis
Mods: All
Latest Version: 1.360
Downloads: 429 (0.77 D/d)
Entry-Date: 2011-06-21 07:31:57
Description:
Selects units as you drag the selection rectangle over them and provides realtime selection modifier hotkeys.

Supported modifier keys: * Ctrl: selection rectangle subtracts from existing selection

* Shift: selection rectangle adds to existing selection

* Alt: selection rectangle only applies to non-builder combat units

* Z: selection rectangle only applies to currently-selected unit types

Forum Link Video Link
SmartNanos
Author: TheFatController
Mods: All
Latest Version: 1.500
Downloads: 4337 (3.22 D/d)
Entry-Date: 2009-01-28 00:27:15
Description:
Enables auto reclaim
SmoothCam
Author: very_bad_soldier
Mods: All
Latest Version: 0.500
Downloads: 543 (0.84 D/d)
Entry-Date: 2010-08-09 19:55:29
Description:
Smoothes out all camera movements (except free-style cam).

Forum Link

SoundVolume
Author: trepan
Mods: All
Latest Version: 1.200
Downloads: 2164 (1.61 D/d)
Entry-Date: 2009-06-09 21:33:18
Description:
A sound volume slider (only works in game).
SpecRun
Author: Regret
Mods: All
Latest Version: 0.700
Downloads: 956 (0.95 D/d)
Entry-Date: 2009-08-18 07:41:02
Description:
While ingame, point your cursor at a location where you want to spawn your imaginary unit and press N. Move around using controls below. Use M to stop the widget.

If anything goes wrong, reload the widget. (ingame type /luaui reload)

Controls:

N - Enable SpecRun

M - Disable

W,S,A,D - Movement

SPACE - Jump

SHIFT - Run ... accelerates many things when pressed

TAB - Toggle Flying mode

F - Toggle waterwalking

R - Toggle crosshair E - Increase unit height

Q - Decrease unit height

Mouse to look around.

Spectate Selected
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 251 (0.65 D/d)
Entry-Date: 2011-04-30 07:16:58
Description:
Automatically spectates owner of selected unit
Stall Assist
Author: TheFatController
Mods: All
Latest Version: 1.000
Downloads: 2029 (1.51 D/d)
Entry-Date: 2008-09-14 18:52:18
Description:
Automatically shares your spare energy when your allies e-stall
Start Point Remover
Author: TheFatController
Mods: All
Latest Version: 1.000
Downloads: 1745 (1.30 D/d)
Entry-Date: 2008-09-14 16:07:23
Description:
Deletes your teams start points once the game begins
State Remove
Author: Google_Frog
Mods: All
Latest Version: 1.000
Downloads: 772 (0.80 D/d)
Entry-Date: 2009-10-02 11:41:18
Description:
emoves unwanted states by skipping over them when toggling. It can be used to remove an unwanted state such as Return Fire. It is set to remove Roam and Return Fire by default
Take Reminder
Author: Evil4Zerggin
Mods: All
Latest Version: 3.110
Downloads: 1858 (1.38 D/d)
Entry-Date: 2009-11-22 16:27:06
Description:
Reminds you to .take if a player is gone
Team Stats
Author: 790th
Mods: All
Latest Version: 1.500
Downloads: 53 (1.18 D/d)
Entry-Date: 2012-04-05 23:45:18
Description:
Shows the statistics of the game: Killed , lost, produced, existing units, dealt, received damage, the effectiveness (% of team killed * dealt) for the each player, and outcome for each team.
Team View
Author: BoredJoe
Mods: All
Latest Version: 1.000
Downloads: 1333 (1.01 D/d)
Entry-Date: 2008-10-09 23:44:49
Description:
Centers the view on the team you're selecting while spectating a game.
Toggle LOS
Author: very_bad_soldier
Mods: All
Latest Version: 0.700
Downloads: 527 (0.78 D/d)
Entry-Date: 2011-07-01 13:33:16
Description:
Automatically enables LOS view and disables radar view when the game begins.
Tooltip
Author: trepan
Mods: All
Latest Version: 1.100
Downloads: 2271 (1.72 D/d)
Entry-Date: 2008-10-09 23:09:26
Description:
A colorful tooltip modification.
Transportation Assister
Author: Ray, Licho(mod)
Mods: All
Latest Version: 1.000
Downloads: 1374 (1.02 D/d)
Entry-Date: 2008-09-14 19:01:06
Description:
Automatically transports units going to factory waypoint. Adds embark=call for transport and disembark=unload from transport command. This widgets is outdated. Please use Transportation AI instead.
Transporter AI
Author: Licho
Mods: All
Latest Version: 1.200
Downloads: 2382 (1.96 D/d)
Entry-Date: 2012-01-08 19:38:57
Description:
Automatically transports units to factory waypoint. It will use all idle transporters. No need to guard factory with transporters like in Transportation assister widge . Its the successor to the Transportation assister which is hereby outdated. And its compatible with Unit transporter widget. Additionaly: Adds embark=call for transport and embark=unload from transport command.
UI plus
Author: Beherith
Mods: All
Latest Version: 1.000
Downloads: 1083 (1.11 D/d)
Entry-Date: 2009-09-14 07:48:50
Description:
A nicer looking fps and clock widget

Resource Bar plus v2
Unit Area Reclaim
Author: googlefrog
Mods: All
Latest Version: 1.000
Downloads: 1095 (0.99 D/d)
Entry-Date: 2009-05-11 14:48:55
Description:
If a unit is moused over when an area reclaim order is given all units in the area are reclaimed. Features are not reclaimed. Selected units are not reclaimed to make constructors not reclaim each other and so that more control is possible.
Unit Area Reclaim PT
Author: googlefrog
Mods: All
Latest Version: 1.000
Downloads: 983 (0.94 D/d)
Entry-Date: 2009-07-11 15:20:33
Description:

This is an ALTERNATIVE VERSION to Unit Area Reclaim:

If a unit is moused over when an area reclaim order is given all KIND OF THAT units in the area are reclaimed. Features are not reclaimed. Selected units are not reclaimed to make constructors not reclaim each other and so that more control is possible.
Unit Auto Repair
Author: thesleepless
Mods: All
Latest Version: 0.610
Downloads: 2719 (2.20 D/d)
Entry-Date: 2009-02-06 01:26:33
Description:
Idle (and moving, but not building) repair units automatically repair damaged units in their vicinity. This is buggy in its current version! Use with care!
Unit Marker
Author: very_bad_soldier
Mods: BA, CA, XTA
Latest Version: 1.310
Downloads: 1423 (1.27 D/d)
Entry-Date: 2011-04-05 14:38:49
Description:
Marks special buildings or units of interest on sight. You can put a unit list into the widget for each mod, so adding your own units or mods is easy. When multiple players in one game use this, the marker is only placed once.
Unit Ranges
Author: Niobium
Mods: All
Latest Version: 1.000
Downloads: 1438 (1.53 D/d)
Entry-Date: 2009-10-26 14:51:39
Description:
Shows ranges of selected units
Unit Shapes
Author: Lelousius, aegis
Mods: All
Latest Version: 0.580
Downloads: 455 (0.69 D/d)
Entry-Date: 2011-01-21 08:10:52
Description:
I have been making a widget that draws circles around any unit you can see. Ok.. that idea isn't new.. 'Teamplatter' does the same job, but i didn't like that flashing all the time, so i made my own one [b] former name: Unit Circles, but changed since 0.55 [/b]
Unit Stats
Author: Niobium
Mods: All
Latest Version: 1.300
Downloads: 952 (1.20 D/d)
Entry-Date: 2012-03-17 02:58:30
Description:
Shows detailed information about the unit under the cursor when meta (spacebar) is held, including weapon/movement statistics and other details such as los/radar ranges.
Unit Transporter
Author: dizekat
Mods: All
Latest Version: 1.200
Downloads: 1643 (1.33 D/d)
Entry-Date: 2011-12-28 12:39:28
Description:
Set transport to guard a unit, transport will help that unit move around (and will happily fly into enemy AA if you order it here, no avoidance, no automicro). You can also press ctrl+m when you have unit selected, to have closest idlest transport assist it. It tries to preserve selection on the unit when unit is loaded, by using group9 . That may be a problem because it seems in spring unit can be in only one group at a time, so unit is unselected from any other groups. You can use it with mex upgrader constructor and its "assistants".What it doesn't do: load multiple units into 1 transport. NOTE: Its incompatible with Transporation Assister. Please upgrade to Transporter AI. NOTE2: Currently broken.
UnitGroups
Author: gunblob, original by tinnun
Mods: All
Latest Version: 1.000
Downloads: 1697 (1.26 D/d)
Entry-Date: 2008-09-14 18:47:02
Description:
Unit Group Icons
Volume OSD
Author: Jools
Mods: All
Latest Version: 1.100
Downloads: 149 (1.12 D/d)
Entry-Date: 2012-02-08 23:49:35
Description:
Operate volume control like on a TV: Alt + + to increase it, Alt + - to decrease it (on the numpad).
Waypoint Dragging
Author: Kloot
Mods: All
Latest Version: 1.210
Downloads: 1211 (1.19 D/d)
Entry-Date: 2009-08-18 20:11:02
Description:
A small LuaUI widget that lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:
Widget Profiler
Author: MelTraX
Mods: All
Latest Version: 1.000
Downloads: 1458 (1.11 D/d)
Entry-Date: 2008-10-09 23:40:11
Description:

Displays how long your widgets use the CPU.

You might have to download the fonts from IceUI. Useful for developers.

Wind Helper
Author: Pako
Mods: All
Latest Version: 0.950
Downloads: 852 (1.00 D/d)
Entry-Date: 2010-01-18 22:42:26
Description:
Shows wind info and when to build wind. The next wind vector turning point displays the immediate wind forecast. Forecast text tells the forecast from integrated winds (current economy and wind mean affects what to build but not the forecasts)
Windcheck
Author: Edible
Mods: All
Latest Version: 1.100
Downloads: 1967 (1.49 D/d)
Entry-Date: 2008-10-09 23:43:07
Description:
A simple widget that prints the min/max/avg wind too the screen before the game starts that I made while learning lua, I am sometime planning on giving it nice little bars for current wind, but that may be a while due too other things to do.
Z Selector
Author: TheFatController
Mods: All
Latest Version: 1.110
Downloads: 2282 (1.89 D/d)
Entry-Date: 2011-07-01 18:19:59
Description:

Hold Z to select the same types of unit only.

Examples:
- Select 1 nano turret, hold Z and drag a box, only nano turrets in the box get selected.
- Select 1 flash tank, 1 stumpy, hold Z and drag a box, only flash tanks and stumpies in the box get selected.

Like a localized ctrl-Z.